Emerging AR/VR and wearable devices require AI systems that understand interaction, spatial context, and physical environments. The technical challenge is not just model performance; it is translating early-stage research into working device-oriented prototypes.
Constraints
NDA-sensitive research environment
Device-oriented prototype constraints
Spatial and scene-identification ambiguity
Multimodal representation challenges
Need to turn research concepts into demonstrable systems
Approach
Worked on AI-driven capabilities for emerging AR/VR and wearable devices, including spatial-AI research involving 3D scene representations, multimodal embeddings, Gaussian splatting, surfels, and CLIP-like embedding models.
Also owned software implementation for a hand-control interaction demo on wearable hardware.
Result
Built and evaluated working research prototypes and produced evidence for potential improvements in spatial and scene-identification workflows.
Some outcomes and implementation details are intentionally generalized because of NDA constraints.
Commercial relevance
This case is relevant to teams working on spatial AI, robotics, AR/VR, 3D scene understanding, multimodal embeddings, device prototypes, or research-to-product execution.
Confidentiality note
Details are summarized at a high level due to NDA-sensitive work.