A separate 3D companion to Grow Empire, built on a locally bundled Three.js engine so it runs fully offline: an interactive underground facility across 7 tiers, a deep plant simulation with 7 growth stages, missions across 5 chapters, and 12 starting cultivars in 6 rarity levels — under the Omega Edition palette of outlaw black, burnt orange and ember, with the gas-mask mascot in a burnt-orange hoodie.
It is its own game, not a reskin: its own facility progression, economy and save system with export/import, designed phone-first.
Status: Stage A build complete and in owner testing; not a public release, and no performance claims beyond the build itself.
What it demonstrates: 3D frontend engineering, simulation systems design, and offline-first game architecture.
Hire me for: game UI, interactive prototypes, and 3D web experiences — see my services.
0 likes · 0 views · Nov 11, 2026