All of the images you see were made in-part by using "spoon-fed" or custom ML data to generate high-quality 3d models and environments. The data sets are not public and belong to my domain - codecatinfo.io .
My model weights were trained off of free-open-source models and upon inquiry I don't mind sending anybody who wants to use these failed projects and raw aggregate data on my private github. My email is setcodecat@codecatinfo.io if you'd like to buy the training weights or get in touch !
Making buildings in Maya like this one that were made from free assets were incredibly difficult for the model to produce, with a LOT of chromatic and visual artifacts when closer inspected.
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Posted Sep 23, 2024
Multiple to-the-point code prototypes showcasing the capabilities of LLMs, ML and in-house Automation techniques for 3D and life improvements for game engines.