Opal

Andrey Viktorov

Game Developer
Software Engineer
C
Vulkan
I designed and implemented rendering framework for my own purposes. It has custom VRAM allocator that outperforms existing solutions.
The development is still ongoing, and the overall goal is to have support for all modern graphics API (Vulkan, DirectX 12, Metal, WebGPU) and platforms (PC, Android, iOS, Web)
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