Opal

Andrey Viktorov

I designed and implemented rendering framework for my own purposes. It has custom VRAM allocator that outperforms existing solutions.
The development is still ongoing, and the overall goal is to have support for all modern graphics API (Vulkan, DirectX 12, Metal, WebGPU) and platforms (PC, Android, iOS, Web)
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Posted Aug 6, 2024

A low level rendering framework that supports Vulkan / DirectX 12 / Metal / WebGPU

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