Production was built entirely in DaVinci Resolve Fusion. The choice was deliberate. RankFrame is a dense, data heavy interface, so a node based approach gave frame level control over how score dials, schema panels, and analyzer states move, layer, and interact. The interface had to behave as one coherent spatial system rather than a set of independent graphics, and Fusion made that control possible shot by shot. The node trees further down show every comp built element by element.