Live Streaming Platform with Real-Time Interaction & Monetization
Streaming Architecture: Designed and implemented a low-latency streaming pipeline using WebRTC with a Selective Forwarding Unit (mediasoup) to efficiently distribute a single ingest stream to hundreds of concurrent viewers without overloading the broadcaster's device.
Public-to-Private Session Switching: Engineered seamless transitions between public broadcasts and private 1-on-1 paid video sessions. The signaling server dynamically manages rooms via Socket.IO, renegotiating peer connections without visible reconnection delays.
Built a per-minute billing system using WebSocket-synchronized timers. Server-side balance validation runs at optimized intervals to minimize API load while maintaining billing accuracy across 100+ simultaneous rooms.
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Posted Mar 14, 2026
Live Streaming Platform with Real-Time Interaction & Monetization
Streaming Architecture: Designed and implemented a low-latency streaming pipeline using Web...