Aurex — Cinematic 3D Character Design for music visuals and concerts.
A high-end cinematic 3D character piece exploring the intersection of divinity, execution, and ritualistic ornamentation.
The project features a ceremonial entity surrounded by a circular scythe halo, with intricate gold growth consuming the anatomy and transforming the body into a living relic.
Developed in Blender with a focus on sculptural detailing, material work, lighting, and cinematic composition, then composited and finalized in After Effects for the final visual treatment and motion presentation.