A large scale project involving 16 virtual environments in VR and 10 AR sculptures. As 3D technical artist and 3D modeler my role here was to make sure all 3D assets coming from the Lead Artist were properly ported from Blender into Unity for the dev team to use, that is, materials needed to match the artist's vision or geometry needed to be small enough for VR and AR use without visual artifacts or deformations just to mention a few of the tasks. In some other cases I was commisioned to create assets from concept or reference images to support and keep up with deadlines and sprints.