Simulated and rendered out via a special branch of the Unity engine. Fully realistic body, hair, and strong collision simulation. Unique solutions put in place to manage foot retargeting which can be a tricky area to deal with for a mocap sequence.
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Posted Mar 11, 2024
Chill vibes MMD driven mocap performance with plenty of physics simulation. Rendered out in 8K. Fully automated camera control set to navigate procedurally.