XTREMEX Joggers 3D Animation

Kalpam

Kalpam Creative Studios

XTREMEX Joggers 3D Animation – Dynamic Cloth Showcase

Final animation highlighting jogger motion, texture, and flow.
XTREMEX approached us to create a 3D animation that showcased their joggers with high visual appeal and believable fabric motion. The goal was to highlight the design, fit, and personality of the joggers in a clean, stylized way that fits their energetic brand identity.
I started by building the garment in Marvelous Designer, where I simulated realistic cloth behavior and refined the fabric dynamics around the character’s movement. After exporting the alembic file, I moved into Blender for shading, lighting, and final animation.
A major creative decision was developing a fully node-based Outline Material for the character. Instead of using a realistic human shader, I created a minimal, customizable outline look so the viewer’s attention stays fully on the joggers. This also gave the brand a bold and modern visual style.
I then assembled the shots, polished the motion, and built the final edit with sound for presentation.
The result is a clean, dynamic product animation that makes the joggers feel alive, energetic, and true to XTREMEX’s brand.

💭 Concept & Direction

The idea behind this project was to bring life and energy to a pair of joggers — not through a complex environment or character, but purely through the fabric’s natural movement and form.
The creative direction emphasized clarity and realism, while maintaining XTREMEX’s brand personality: bold, athletic, and minimal.
The human form acts only as a subtle support, outlined and simplified, allowing full attention on the joggers themselves.

🧵 Stage 1 – Cloth Simulation in Marvelous Designer

Joggers simulated in Marvelous for natural fabric movement.
The jogger pattern was created and simulated in Marvelous Designer, using realistic fabric physics and body animation for authentic drape and motion.
Once the simulation was finalized, the animation was exported as an Alembic file for use in Blender.

🎨 Stage 2 – Jogger Design Application on UV

Applied XTREMEX design layers over jogger UV in Figma.
Before texturing, the jogger design was planned in Figma.
I layered brand graphics and layout elements directly on top of the jogger’s UV map, allowing precise control over placement and visual balance.
This approach gave a clean workflow between the 2D design space and the 3D surface — ensuring the final look matched XTREMEX’s visual identity.

🧩 Stage 3 – Import & Setup in Blender

Imported simulation to Blender for scene and camera setup.
Imported the Alembic simulation into Blender, combining it with the base human mesh and setting up the scene scale, camera, and base lighting.
This stage focused on achieving smooth motion transfer and accurate deformation between the simulated jogger and the underlying animation.

💡 Stage 4 – Material & Lighting Refinement

Refined materials and lighting to bring out fabric realism.
Refined the jogger material for realistic fabric response, balancing roughness and reflection to capture the fabric’s physical feel.
Experimented with soft light falloff and subtle HDRI lighting to make the jogger stand out naturally without heavy post-processing.

🧠 Stage 5 – Stylized Human Shader

Custom node-based outline shader to keep focus on joggers.
Developed a fully node-based outline shader for the human body.
The shader strips all surface details, leaving just wireframe-like contours. This stylized approach keeps the attention entirely on the joggers while still grounding them in human motion.
It also gave the final render a distinct visual identity — technical yet minimal.

🧰 Stage 6 – Assembly & Post-Production

First raw clip from the final animation sequence.
Second segment showcasing mid-sequence motion.
Final clip later merged into the complete render.
All animation passes were composited and refined in post.
Color balance, transitions, and sound design were fine-tuned to sync perfectly with movement and rhythm — creating a dynamic yet minimal brand visual that aligns with XTREMEX’s tone.

🚀 Final Output – Full Video

Complete XTREMEX joggers showcase in motion.
The final XTREMEX Joggers animation brings together realistic simulation, stylized shading, and sharp brand-focused motion design.
A clean showcase of technical control and aesthetic restraint.

🧰 Tools Used

Marvelous Designer – Cloth simulation & pattern design
Figma – Jogger UV design layout
Blender – Shading, lighting, rendering, compositing
After Effects – Editing & sound design

✍️ Learnings & Challenges

The key challenge was achieving realistic cloth physics while maintaining a stylized, minimal look for the character.
Developing the custom outline shader was an experimental step that became the project’s defining visual feature.
The project reinforced how careful material and motion control can elevate even a simple garment animation into a brand story.
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Posted Nov 7, 2025

Produced a 3D joggers animation for XTREMEX with realistic cloth simulation, custom outline shader, and a clean, stylized presentation.