At OCTI, I led architecture and implementation of GPU rendering, 3D graphics, and the programmatic VFX pipeline. I led a team of iOS and 3D graphics developers to create a cohesive app and rendering pipeline with quality assurance. I was also tangentially involved in the implementation process of neural networks and classical computer vision algorithms on mobile devices. Part of my function was to shape and evolve project architecture, and reconcile product requirements with technical workflow.