I developed a complete Augmented Reality experience that bridges traditional media with interactive technology. The workflow involved high-quality 3D modeling in Blender, which was then integrated into Unity to build the entire AR experience, including synchronized audio and custom particle systems for campfire effects.
The project is fully functional and commercially available as a physical book published by UIclap, with the companion AR app live on the Google Play Store. This project serves as a prime example of how I use Unity to transform static content into engaging, interactive digital experiences.
Key Technical Highlights:
3D Modeling: High-fidelity asset creation and optimization in Blender.
AR Development: Using Unity to build the interactive environment and AR features.
Full Deployment: Managed the entire process from 3D design to Google Play Store publishing.
Immersive AR Experience: Interactive Book
I developed a complete Augmented Reality experience that bridges traditional media with interactive technology. ...