→ Multi-actor architecture: specialized agents (opportunity radar, filtering, drafting) each running on the cheapest model that can do the job — volume tasks on lightweight models, premium models reserved for high-stakes output
→ Hard filters that are actually hard: no "when unsure, keep it" escape valves that let LLMs rationalize around clear disqualifications
→ Regression fixtures for prompts: every prompt change runs against a fixed batch of real-world cases before shipping — TDD discipline applied to agent behavior
→ Draft/approval mode by design: the system augments human judgment, it never replaces it
→ Built on the Anthropic SDK with structured context files (profile, rules, scoring criteria) as the agent's operating system