Created first team-based NPPL AI emulating high-level team behavior
Implemented the tooling for pre-computing optimal positioning on the field for FPS shooters
Created the paper ”Team Based Behavior Tree Based Decision” that formed the principle on which AI for team based shooters were implemented inside the company
Lead the development for the in-game level designer for speedball paintball
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Posted Sep 29, 2025
Created the paper ”Team Based Behavior Tree Based Decision” that formed the principle on which AI for team based shooters were implemented inside the company