Amnesia 3.0 - Transmedia Audiovisual Project

Iria Iglesias

Interaction Designer
Music Producer
Multimedia Designer
Adobe After Effects
Adobe Suite
Logic Pro
Amnesia 3.0 is a thrilling science fiction series set in a dystopian universe where people can't remember their past. As an innovative digital production, it stands as the first interactive sci-fi series in the Galician language.
Image of the main character, 265-C
Image of the main character, 265-C

Key Highlights:

Role: Interactive Design, Music Composition, and VFX.
Recognition: The first season was awarded for project production at the 2019 Carballo Interplay Festival. It was also nominated for the Mestre Mateo Award for the Best Web Series 2020. Winner of the FECICAM Festival (Emerging Spanish Film Festival, Ciudad Real). The second season was the winner of 2020 Carballo Interplay Festival.
Director and writer: Irene Pin
Overview: The series delves into a world devoid of memory, exploring the dynamics leading to this unique circumstance. The story revolves around 265-C, a young woman navigating her day-to-day without any recollection of the previous day. Her life takes a turn when Fiz and Lía introduce her to ancient technology, aiming to help her remember, while being pursued by an anonymous inspector from the Global Security Department.
Special Note: The first season was funded by the digital content festival, Carballo Interplay, and debuted in 2020 as the inaugural interactive web series in the Galician language. The season comprised three episodes, with durations ranging between 8 to 10 minutes, based on viewer interactions. In 2021, we recorded the second season, that comprised five episodes.

Interaction Design

I was in charge of creating the interaction design. This audiovisual content allows the users to choose their path, seeing different parts of the story each time they change the point of view. We used Klynt as the main tool to create this intrincate path.
The first season also included a minigame to help the users understand the transition between chapter 2 and 3. You can play it in the link below:
The second season was also designed on Klynt, although it was more complex due to having more and distinct interaction elements.

Music Composition and Recording

I also was the creator of the Original Sountrack for all the chapters (season one and two), working closely with Irene Pin, the director, to be able to create the best music atmosphere to accompany the project. The soundtrack uses different sounds, ranging from pure electronic music to more traditional instrumentation, trying to imitate the barrier between the "new world" and the old one.
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