Game-Ready Character Model by Matt PartinGame-Ready Character Model by Matt Partin

Game-Ready Character Model

Matt Partin

Matt Partin

A game-ready character model I created for a client. The character was fully modeled and rigged in Blender, ready for integration into a game engine.
The project scope covered modeling and rigging only (no texturing). The rig was built for standard game animation workflows with clean topology and efficient bone structure.
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Posted May 30, 2026

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