Nomad is a personal concept inspired by the aesthetics of Diablo IV. I wanted to create a character who embodies two conflicting identities: the raw power of a predator while maintaining a distinct sense of feminity from a princess of a lost tribe. Her gear was designed as the trophies from her hunts, to show her strength and her primal abilty to adapt. Accompanying her is a Shire horse — a heavy, powerful friend for her journey.