I played a key role in the ongoing development and publication of various mobile games, such as "Fart Balloon", "Head Crusher", "Rage Wars - Meme Shooter", "Basketball Arcade Machine", "Grass Cutrer", etc. For several of these titles, I managed the entire lifecycle from initial development to final publication, focusing on optimizing each game for mobile performance. This entailed incorporating advanced graphics, reducing load times, and ensuring consistent gameplay across diverse mobile devices, thus delivering a seamless user experience.