Developed a concurrent implementation of the wave function collapse algorithm
Invented a novel multi-channel shadow technique to allow screen-space masking of both objects and the shadows they cast
Implements a custom scriptable rendering pipeline in Unity to further support stylized lighting effects
Grass instancing using compute shaders
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Posted Aug 23, 2024
A semi-procedural environment that evolves through beams of light. Utilizes custom shader logic to mask both objects and their shadows during transitions.