The Rippling Meadow

Lowell Camp

Game Developer
Software Engineer
3D Modeler
Blender
C#
Unity
Developed a concurrent implementation of the wave function collapse algorithm
Invented a novel multi-channel shadow technique to allow screen-space masking of both objects and the shadows they cast
Implements a custom scriptable rendering pipeline in Unity to further support stylized lighting effects
Grass instancing using compute shaders
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