BrewStash

Anna Leiss

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User Researcher

UX Designer

Prototyper

Figma

Keeping track of raw materials in one convenient place.

BrewStash is an inventory management app for a small brewery.
As part of my Google UX Design Professional Certificate coursework, I developed an app for mobile devices that was inspired by my work as a brewer.
This app allows brewery employees and owners to quickly and easily update inventory for their raw materials and products.

Based on personal experience, I know that brewery operations take time and inventory shouldn't.

The Process

1st: Understand the user

Methods:
Interviewed potential users
Created user personas
Created user journey map
Conducted a competitive audit

Persona

User persona
User persona

User journey map

Journey map
Journey map

Competitive Audit

Insights:

Need real-time updates
Must be low-vision friendly
Similar information architecture to existing system to reduce learning curve

2nd: Start ideating solutions

Close-up storyboard
Close-up storyboard
Paper wireframes
Paper wireframes
Early digital wireframes
Early digital wireframes
I realized my initial designs were not low-vision friendly so I increased button and text size in my revised designs.
Revised designs
Revised designs

3rd: Check that my designs are meeting user needs so far

Research plan

After conducting two rounds of usability studies with 5 different test users, I created affinity boards to determine next steps.

Affinity boards

Research round 1 affinity board
Research round 1 affinity board
Research round 2 affinity board
Research round 2 affinity board

Insights:

Round 1
Visual feedback needs to be shown when an item is successfully updated
The home button needs to be on every screen
The edit button needs to be an icon in a familiar location
Round 2
Adding to inventory needs to be a prominent action button
Quantity needs to be manually editable
Edit button needs an icon with text

Design revisions

Final Design

"I knew where to go and what to do."

"Appearance is simple and not overwhelming."

"That was easy and super obvious."

What I learned

I learned a great deal about my own biases and found the usability studies tremendously helpful.
I also learned that it’s difficult to stop iterating. There’s always more to improve!
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Posted Feb 2, 2024

Mobile app for managing inventory at a brewery. Designed in Figma and using the Polaris UI kit.

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User Researcher

UX Designer

Prototyper

Figma

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