Every frame is designed to trigger a specific feeling:
→ Darkness at the start = anticipation (brain hates emptiness)
→ Single light pulse = curiosity (what is that?)
→ Slow rise = premium status (fast = cheap, slow = luxury)
→ Orbit reveal = ownership fantasy (you're inspecting it)
→ Macro Home button pulse = dopamine hit (the payoff)
→ Hero hold = desire (brain lingers on what it wants)
This is how Apple, Sony and Nintendo make you want things you don't need.