A café table is already a social space. QROyun gives it a new way to play.
Guests scan a venue's QR code, join their friends and open a collection of games on their own phones. Trivia, word games, bluffing and familiar tabletop games share one entry point, with no app download standing between the group and the next round.
Behind the playful surface is a venue-based platform: shared tables, multiplayer rooms, weekly leagues and configurable rewards, with a separate management experience for each café.
The product brings the game catalogue, table lobby and individual games into a shared visual language. The public website extends that character through bold typography, illustrated game covers and a clear introduction for café owners.
My work brought together:
Product development and mobile-first interaction flows.
Responsive interfaces for the website, game catalogue and player experience.
Shared-table and multiplayer game workflows.
Venue-specific leagues, reward rules and management tools.
Full-stack implementation across Next.js, TypeScript, React and Supabase/PostgreSQL.
Stage: Product build with a live public showcase. The images show the website and catalogue; gameplay access depends on an active venue.