OZ: Broken Kingdom

Vincent Chan

This project utilized all my UI/UX skills and was featured in the 2016 Apple Keynote. For this project I managed a team of UI/UX designers and UI engineers to develop all interactive experiences. I played a leadership role in defining the UI/UX pipeline and the UI/UX style guide for this title. Other aspects of UI/UX that I lead in the development in include competitive analysis, wireframe documentation, UI texture creation, setting up UI prefabs and animation sequences in UGUI, defining best practices in Unity UGUI and creating marketing and advertising assets. One of the most challenging aspects of designing the UI for this game was nailing the painterly style for all UI elements. Designing a card frame for each character was extremely fulfilling as I’m a big fan of Hearthstone. This free to play mobile game supported numerous platforms including iPhone X, iPad, Android, and Facebook. Finding solutions to support all these different platforms and aspect ratios was one of the most rewarding aspects of this title.
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Posted Jan 27, 2021

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