3D Modeling: 3 hours | Texturing: 5 hours | Rendering/ Post Editing: 1 hour
The majority of my time was dedicated to texturing, particularly achieving the metallic sheen with a hard-pressed texture on the embossed label. To overcome this challenge, I created a custom mask to isolate the embossed areas, and four distinct shaders, each with its own roughness maps and procedural normal/bump maps to enhance realism
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Posted Feb 22, 2025
The purpose was to create a high-quality 3D render showcasing a
Whiskey bottle with photo-realistic textures, refined lighting, and elegant composition.