Geeta Singh
The client wanted "a Tower Defense game with a catch, Path that enemies follow is not fixed". I "helped him define more intricate mechanics, improved game design a bit.", "helped brainstorm and develop the whole project from start to end". It's on Steam now.
I used A* pathfinding algorithm to make monsters choose the shortest available path.
What I did :
- Programming
- Aesthetics Direction
- Sound Direction
- Optimization
- Game Feel
- Game Design (some mechanics)