Make Them Walk

Geeta Singh

Game Designer
Game Developer
Audacity
Unity
Visual Studio Code

The client wanted "a Tower Defense game with a catch, Path that enemies follow is not fixed". I "helped him define more intricate mechanics, improved game design a bit.", "helped brainstorm and develop the whole project from start to end". It's on Steam now.

I used A* pathfinding algorithm to make monsters choose the shortest available path.

What I did :

- Programming

- Aesthetics Direction

- Sound Direction

- Optimization

- Game Feel

- Game Design (some mechanics)

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