Physics injected in rive, the moment the client told they wanted the coin to spin on interaction, data binding wasnt available, I told them to wait for it, 2 days later it was released, and I started cookin, it was so fun to make, took alot of time cz at first I didnt know at all how data binding worked but eventually I did, the outcome was better than I expected, data binding is super efficient, and because of this I started using databinding whenever possible not just for complex interaction and animation, for optimization.