Implemented an extension of the Boids algorithm.
Three.js with GPU compute + TSL.
Added hierarchical motion with leaders and followers, extra forces, and GPU picking for particle hover.
Check it out here: https://moaaz-rafique.vercel.app/boids.html
Implemented an extension of the Boids algorithm.
Three.js with GPU compute + TSL.
Added hierarchical motion with leaders and followers, extra forces, and GPU...