draw :: proc(using game: ^Game, alloc := context.temp_allocator) {
draw_to_canvas(game)
rl.BeginDrawing()
defer rl.EndDrawing()
rl.ClearBackground(rl.RAYWHITE)
rl.DrawTextureRec(
canvas.texture,
{0, 0, f32(CANVAS_SIZE.x), f32(CANVAS_SIZE.y)},
{CANVAS_MARGIN, CANVAS_MARGIN},
rl.WHITE if !is_paused else rl.GRAY,
)
if is_paused {
plural := "" if snake.len - 1 == 1 else "s"
score := fmt.caprintf("You have %d point%s", snake.len - 1, plural, allocator = alloc)
draw_centered_text("PAUSED", 100, 60, rl.RED)
draw_centered_text(score, 160, 25, rl.GREEN)
draw_centered_text("Press P to unpause", 360, 25, rl.BLACK)
}
}