This project developed a character workflow which I could reliably use and refine for future applications. Spanning 4 weeks, I modelled and textured the character in Blender and designed early outlines of the tri-rig setup that now allows more advanced and reliable rigging and animation. The clothes were designed in Marvellous Designer and also textured inside of Blender. Hair is groomed into the chosen style to allow for rendering. Adobe photoshop is then used to edit the renders to complete the final images.