Sprinkles • GPU particle system & editor by Doce FernandesSprinkles • GPU particle system & editor by Doce Fernandes

Sprinkles • GPU particle system & editor

Doce Fernandes

Doce Fernandes

Sprinkles

Sprinkles is a free and open-source GPU-accelerated particle system for the Bevy game engine with a built-in dedicated visual editor.

Features

GPU particle simulation & sorting
Fully fledged built-in visual editor
3D support (2D is planned)
PBR material support (custom shaders is planned)
Automatic GPU instancing across emitters & systems
Particle collision
Curl noise turbulence
Billboard & velocity-aligned transform modes
Sub-emitters
Sprinkles v0.1 showcasing explosion, rain, and magic effects
Sprinkles v0.2 showcasing loot, trail tubes, blood, and hit impact effects
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Posted Apr 19, 2026

GPU-accelerated particle system for the Bevy game engine with a built-in dedicated visual editor.