3D Game Assets | Props & Environment by Moses Musukwa3D Game Assets | Props & Environment by Moses Musukwa

3D Game Assets | Props & Environment

Moses Musukwa

Moses Musukwa

A set of 3D game-ready assets built from scratch. Each prop was modeled in Blender with clean topology for game engines, then textured in Substance Painter with hand-painted and PBR materials.
The collection showcases versatility across different asset types, from small props to environment pieces. All assets are optimized for both real-time rendering and offline beauty shots.
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Posted Jan 6, 2026

A collection of stylized 3D game assets, modeled in Blender and textured in Substance Painter, ready for real-time or rendered use.