Preparing for Trinidad and Tobago's SEA exam usually means past papers and worksheets. Many students lose motivation long before exam day, and parents have little visibility into what their child actually struggles with.
The solution
SEA Quest wraps the Standard 5 maths curriculum in a story. Students travel through worlds like the Market District and Pirate Bay, unlocking missions as they master topics, while progress tracking shows what needs more practice. AI image generation was used to create the reward and progression artwork.
Key features
Curriculum-aligned missions grouped into story worlds
XP, stars, coins and levels to keep students playing
Guest play with optional Google sign-in to save progress
Works offline, with progress saved on the device
Multiple student profiles per device
Admin analytics for content and progress
Tech stack
Mobile: Flutter, Riverpod, Drift (SQLite)
Web and API: Next.js, React, Tailwind CSS, shadcn/ui
Data and auth: PostgreSQL (Supabase), Prisma, NextAuth with Google SSO
Gamified learning app helping students master the Trinidad & Tobago SEA Standard 5 math curriculum, using AI to generate reward and progression image assets.