SEA Quest TT — Gamified Math Learning App by Nicholas BridgemohanSEA Quest TT — Gamified Math Learning App by Nicholas Bridgemohan

SEA Quest TT — Gamified Math Learning App

Nicholas Bridgemohan

Nicholas Bridgemohan

The problem

Preparing for Trinidad and Tobago's SEA exam usually means past papers and worksheets. Many students lose motivation long before exam day, and parents have little visibility into what their child actually struggles with.

The solution

SEA Quest wraps the Standard 5 maths curriculum in a story. Students travel through worlds like the Market District and Pirate Bay, unlocking missions as they master topics, while progress tracking shows what needs more practice. AI image generation was used to create the reward and progression artwork.
Key features
Curriculum-aligned missions grouped into story worlds
XP, stars, coins and levels to keep students playing
Guest play with optional Google sign-in to save progress
Works offline, with progress saved on the device
Multiple student profiles per device
Admin analytics for content and progress

Tech stack

Mobile: Flutter, Riverpod, Drift (SQLite)
Web and API: Next.js, React, Tailwind CSS, shadcn/ui
Data and auth: PostgreSQL (Supabase), Prisma, NextAuth with Google SSO
Hosting: Vercel

Results

Closed testing on Google Play
Phone and tablet layouts
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Posted Sep 15, 2026

Gamified learning app helping students master the Trinidad & Tobago SEA Standard 5 math curriculum, using AI to generate reward and progression image assets.