On the other hand, I had to elaborate a very specific effect so that it could match to the type of spell used by Couette, the elementalist: water. This effect required me a lot of work to develop despite having followed a guide since its design is complex and the goal was to make it physically “realistic”. Furthermore, its conception pushed me to perform an operation that I had never been confronted before: to establish a “road” to follow by this effect, which I shaped in a 3D space, taking into account and setting up hidden parts (for example, when the water goes behind the character).