Improving UX and Accessibility for Game Engine

Lina Lam

0

Interaction Designer

Frontend Engineer

UX Designer

Figma

Challenge

As an open and advanced real-time 3D creation tool, Unreal Engine is seeking a more accessible way to customize the engine’s interface to improve developer and artist workflows and accessibility for creators worldwide.

Impact

I led the end-to-end design and implementation of UE’s theme-sharing feature, enabling theme customization, import and export, resulting in ~80% time reduction to customize themes.
After the release of UE 5.1 in November 2022, we anticipate a surge in theme downloads and an increase in community-contributed themes across the Epic Online Community.

Before

Proposed changes
Proposed changes
Pain points
Pain points

Outside-in Research

Outside-in Research: Slack, Visual Studio, Photoshop
Outside-in Research: Slack, Visual Studio, Photoshop

Theme Sharing Use Cases

Use case 1: Differentiate between engine versions
Use case 1: Differentiate between engine versions
Use case 2: Increasing colour contrast in engine
Use case 2: Increasing colour contrast in engine
Use case 3: Increasing colour customization
Use case 3: Increasing colour customization
User flow
User flow

Selecting a location to export your current theme

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Posted Dec 28, 2023

Designing and implementing Unreal Engine 5.1’s theme-sharing feature, enabling theme customization, import and export.

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Interaction Designer

Frontend Engineer

UX Designer

Figma

Lina Lam

UX/UI Designer + Webflow Dev

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