Starvin Martin

Muhammad Nasir

Game Designer
Game Developer
3D Modeler
Blender
Unity
In "Starvin Martian" I served as the Full Stack Game Developer, contributing to both the front-end and back-end development of this engaging action-adventure game. My responsibilities included designing and implementing core gameplay mechanics, optimizing performance, and ensuring seamless player experiences. I worked closely with the creative team to bring the game's unique art style and narrative to life, using a variety of tools and technologies to deliver a polished final product. This project showcases my ability to handle complex game development tasks and collaborate effectively within a multidisciplinary team.
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