Glider - collect’n kill by Andre WeinholdGlider - collect’n kill by Andre Weinhold

Glider - collect’n kill

Andre Weinhold

Andre Weinhold

1999 - 2005 · Glider - collect’n kill (Multiplayer Action Game) Role: Project Lead, Architect & Lead Developer, Sales Acquisition · Technologies: 3D Game Studio, ASM, C++, C-Script, Delphi, DirectPlay Platforms: Windows · Complete development of a local multiplayer arcade shooter: engine, networking, menu and AI systems. Managed sales acquisition and international publishing in DACH (dtp entertainment), Russia and the USA.
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Posted Jul 21, 2025

Led development and publishing of a multiplayer arcade shooter game.

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Timeline

Jan 1, 1999 - Oct 10, 2005