1999 - 2005 · Glider - collect’n kill (Multiplayer Action Game) Role: Project Lead, Architect & Lead Developer, Sales Acquisition · Technologies: 3D Game Studio, ASM, C++, C-Script, Delphi, DirectPlay Platforms: Windows · Complete development of a local multiplayer arcade shooter: engine, networking, menu and AI systems. Managed sales acquisition and international publishing in DACH (dtp entertainment), Russia and the USA.