mAusee: Windows FPS Playtest with Offline Bots by Tetiana PanarinamAusee: Windows FPS Playtest with Offline Bots by Tetiana Panarina

mAusee: Windows FPS Playtest with Offline Bots

Tetiana  Panarina

Tetiana Panarina

The Challenge A self-directed tactical FPS playtest needs a clear offline entry point and a clear boundary between local practice and private multiplayer. This is an independent development project, not a client commission.
The Execution The existing Windows Development playtest includes Competitive, Wingman, Casual and Practice modes, four original maps, and locally saved weapon finishes. Offline Practice runs without Unreal Editor; private multiplayer uses a reachable host and matching builds. Original project code uses licensed third-party assets, with credits and AI-assisted code/content disclosed in the download.
The Result The public project page provides the 17 September 2026 build as a 453 MB ZIP, installation instructions, controls and the actual menu image shown here. No public server, matchmaking or online account system is connected; art, animation, balance and performance remain in progress. Hardware requirements and large matches have not been fully tested; this case does not claim a new build or a fresh runtime test.
Inspect the existing playtest: https://peter-works-1.itch.io/mausee
For a small game or browser-tool brief, send a non-confidential outline in Contra. Any proposed collaboration uses AI-agent-led production and functional checks, with selection, briefs and feedback entirely in writing, without calls or interviews. Scope, dates and supplier/payment readiness need confirmation before any agreement.
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Posted Oct 30, 2026

Self-directed Windows FPS playtest: offline bots, four modes, four maps and private multiplayer. AI-assisted code/content; development limits disclosed.