The reason I modeled a sci-fi airship was to explore creative designs and push the boundaries of futuristic aesthetics. It provided an opportunity to enhance my 3D modeling skills, contribute to immersive storytelling, and create a standout piece for my portfolio.
The sci-fi airship was modeled in Maya, with texturing accomplished in Substance Painter and lighting executed in Unreal Engine, demonstrating a professional approach to creating a detailed and immersive 3D asset.