Client requested high quality images for whole line of sofas.
Each sofa needed multiple variations. In total 28(sofas) 15(colors) 6(angles) = 2520 images. Some sofas also required different variations to show how mechanism works.
Usually these renders would be a big and complicated task, but using Houdini Solaris I was able to build a system that was easy to manage and make any adjustments for any particular sofa/angle/color configuration.
I had to rebuild low quality CAD models into high resolution meshes by using different workflows(remeshing, retopology, VDB conversion and vellum simulation).
I build a system to automatically assemble scene and center camera around sofa with proper parameters for each camera angle.
With this setup I was able to output properly organized and named files.
I was able to optimize render times by rendering unique part of the image only once and combining all parts in compositing.
Here are sofas with the same color and angle:
Let's look at few angles for single sofa in full resolution:
All possible variations for single sofa
Example of switching between different models, camera angles and sets:
Houdini Stage, this is where whole scene is setup
Houdini Comp, final image assembly happens here
Houdini TOPs, this is used to automate renders and comp jobs
I also rendered top view for each sofa, so that it can be used in dimensions image:
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Posted Feb 27, 2025
Build a procedural system in houdini to process sofas and output final images.