Borderlands: New Robot Revolution by Jonathon CooperBorderlands: New Robot Revolution by Jonathon Cooper

Borderlands: New Robot Revolution

Jonathon Cooper

Jonathon Cooper

Borderlands: New Robot Revolution
Lead Level Design
I was the lead designer on the project and oversaw the development of all the levels, as well as worked directly on Hyperion Dump, and created the pirate ship in this level as a landmark POI.
Hyperion Dump
This was the central hub, featuring jumping puzzles to reach chests and a Bandit Express event.
Tartarus Station
PC-Console
Borderlands: New Robot Revolution
Lead Level Design
Dividing Faults
This level features a large factory and town, a monster-filled ravine, and a bandit camp. We created a new, unique boss, D-Fault, the bandit leader.
Wayward Pass
Scorched Snake Canyon
Sander’s Gorge
This maze-like level utilized lighting to differentiate between tunnels, guiding the player to specific locations. We incorporated the KFC theme into this map.
This level was a large exploration map. The main reason was the inclusion of a very large Rakk hive monster that we placed in the circular quarries.
This level was a showcase and a retreading of all the previous boss arenas from the main game and DLCs. But in Claptrap, the rebuilt arenas.
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Posted Oct 27, 2026

Lead level designer on Borderlands: New Robot Revolution; oversaw level development, hub areas, boss arenas, and themed maps like Hyperion Dump.