I didn’t start my indie studio to chase hype. I started it because the system kept failing me—and I refused to quit. I’m a self-taught game dev, 3D modeler, tech, and generative AI specialist.
I’ve helped others ship projects, but when I looked for teams this year, I keep getting silence and broken promises. So I’m building my own games with modular, finishable workflows. Even with a family to support, I don’t quit—I have to make it work.
My Barko character in Unreal Engine’s shader complexity view is green—optimized. I fix problems, not just talk. If you’re hiring or building something that needs skill, heart, and finishability—reach out. If you’re tired of noise and want to build something honest, let’s talk.
I didn’t start my indie studio to chase hype. I started it because the system kept failing me—and I refused to quit. I’m a self-taught game dev, 3D modeler, ...