EPIC CLANS — concept site on 7 CMS collections by Andrii BobrovskyiEPIC CLANS — concept site on 7 CMS collections by Andrii Bobrovskyi

EPIC CLANS — concept site on 7 CMS collections

Andrii Bobrovskyi

Andrii Bobrovskyi

Self-initiated concept for a Rust server network — not commissioned. AI-generated imagery; player counts and stats are sample data.
What it is A site for a network of Rust game servers. Rust servers wipe on a schedule, rules change, and clans and leaderboards move every week, so anything typed into the layout is out of date by the next wipe. I designed the structure around that. I'm setting up a Rust server of my own on Carbon, so wipe cycles, plugin stacks and store pages are familiar ground.
Home page from the hero to the first row of feature cards. Player counts and uptime are sample data.
Home page from the hero to the first row of feature cards. Player counts and uptime are sample data.
What I built
10 pages plus a CMS template for guides: Home, Servers, Wipe Schedule, Store, Leaderboards, Clans, Events, Guides, Rules, Support
Seven CMS collections: Servers, Guides, Ranks, Clans, Players, Events, Rules. Every list on the site is a collection list, so an admin adds an event or edits a rule as an entry, and every page that shows it updates
A design system of 14 colour tokens and 17 text styles: Oswald for headings, Inter for text, IBM Plex Mono for IPs and data
One layout template for nav and footer; every page at 1200, 810 and 390 px
Servers page, where each card is a CMS entry with its own image, rates, wipe day and connect line.
Servers page, where each card is a CMS entry with its own image, rates, wipe day and connect line.
The hard part The FAQ accordion and the mobile menu. I first built both with canvas variant interactions, set through Framer's Server API, and neither switched on the published site. Both became small React code components instead of being dropped.
Leaderboards, Clans and Rules lists and a guide article, all pulled from CMS collections.
Leaderboards, Clans and Rules lists and a guide article, all pulled from CMS collections.
Look Dark, high-contrast and dense, closer to a game UI than a marketing page: a near-black base, a rust accent, and a lime colour used only for "online" status.
Mobile layout at 390 px: a guide article, the rules list and the clan ladder, each rendered from a CMS collection.
Mobile layout at 390 px: a guide article, the rules list and the clan ladder, each rendered from a CMS collection.
Stack Framer, Framer CMS, two React code components, Server API scripts, AI-generated location imagery.
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Posted Aug 30, 2026

Self-initiated concept for a Rust game-server network, not a commissioned site. 10 pages plus a guide template on seven CMS collections, so every list is data rather than layout, and code components where canvas interactions failed. AI-generated imagery; stats are sample data.