Sound Re-design for animation for Queen Gambit Title.
The challenge of this kind of projects that sounds should be created for movements that in reality wouldn’t make any noise. Objects would move in a way they can’t do in a real world. But this is also a great opportunity that opens unlimited opportunities for creativity.
All sounds were created using white noise and recorded samples created with metal table lamp and pencil. They were processed by audio plugins (such as Crystalizer, Decapitator of Sound Toys, Valhalla Room reverb and some build in Cubase ones.)