Toy Tanks [Sound Design, Wwise, Unreal Engine, and C++] by Bill RauscherToy Tanks [Sound Design, Wwise, Unreal Engine, and C++] by Bill Rauscher

Toy Tanks [Sound Design, Wwise, Unreal Engine, and C++]

Portfolio project
Bill Rauscher
Toy Tanks marked my inaugural venture into utilizing C++ to integrate Audiokinetic's Wwise within Unreal Engine. The project was dedicated to crafting a seamless audio experience, prioritizing quality sound design to elevate gameplay events and enhance the gaming experience.

0 likes · 4 views · Mar 21, 2024

My work integrating AudioKinetic's Wwise into Unreal Engine with C++.

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