Toy Tanks [Sound Design, Wwise, Unreal Engine, and C++]

Bill Rauscher

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Toy Tanks marked my inaugural venture into utilizing C++ to integrate Audiokinetic's Wwise within Unreal Engine. The project was dedicated to crafting a seamless audio experience, prioritizing quality sound design to elevate gameplay events and enhance the gaming experience.
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Posted Mar 21, 2024

My work integrating AudioKinetic's Wwise into Unreal Engine with C++.

Chronos [Sound Design, Wwise, and Unreal Engine]
Chronos [Sound Design, Wwise, and Unreal Engine]
Bill Rauscher - Demo Reel
Bill Rauscher - Demo Reel