Tavern table

Евгений Московченко

Евгений Московченко

      The details of the table legs and brackets were sculpted and baked using Blender, then optimized into relatively low-poly models totaling 95,000 faces whereas high-poly version consisted of more than a 21 million faces. Artifacts on the normal map were corrected in Photoshop, alongside the final color adjustments for the renders.
      This work inspiration from the rustic of medieval taverns and is unique; I didn't rely on tutorials throughout its creation. Actually proud of the result, considering it's my first sculpted model.
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Posted Jul 12, 2025

The details of the table legs and brackets were sculpted and baked using Blender, then optimized into relatively low-poly models