TABUNO is an independent physics game I created and released for iPhone. Android is coming soon.
Balance eight everyday objects on a platform and keep the tower standing for three seconds. Play solo or pass one phone between 2-6 players.
I created the concept, game design and UX/UI, developed the game, tested it and took it through to release. TABUNO already uses SOLONCODE, the language and runtime I created.
The cover is an iPhone Duo presentation mockup based on the real interface. The video starts with an AI-generated teaser, followed by real recorded gameplay.
This project also shows my new direction: custom iOS and Android apps and games, from product idea and interface to development, testing and preparation for release.