Role: 3D Artist – Modeling, Texturing, Lighting, Rendering
Project Scope: Multi-Client Work (2024–2025)
Overview
This body of work showcases a diverse range of 3D rendering projects, including product visualization, stylized assets, environment design, and branded packaging. Each piece demonstrates technical versatility and a strong eye for aesthetics, built entirely using Blender and Substance Painter.
Key Highlights
Product Renders:
Created high-fidelity cosmetic and lifestyle product shots, with clean hard-surface modeling in Blender and detailed material definition in Substance Painter. Used HDRI lighting and Cycles to achieve a studio-quality finish.
Stylized Assets:
Designed and textured playful, illustrative 3D props for use in creative branding and motion graphics. Focused on hand-painted textures and exaggerated proportions to convey personality and mood.
Environment & Set Design:
Built minimal 3D environments and modular sets to frame products or support narrative content. Leveraged Blender’s geometry nodes and asset libraries for quick iteration.
Packaging Concepts:
Developed 3D mockups for skincare and wellness brands to visualize custom packaging, label design, and shelf presence. Used layered texturing in Substance Painter to mimic various print effects (e.g. embossing, foil, matte/gloss).
Approach & Style
Each render blends technical execution with visual storytelling. I prioritize detail, material realism, and lighting to create images that are both clean and character-rich suitable for portfolio, social media, or client-facing decks.
3D in detail, material realism, and lighting to create images that are both clean and character-rich suitable for, social media, or client-facing decks.