Noushin Pourmirza - Interactive Design | ContraWork by Noushin Pourmirza
Noushin Pourmirza
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Noushin Pourmirza

Interactive designer creating real time experiences

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Noushin is ready for their next project!

This is my submission for the Interactive Character Challenge. Flick is a streaming character inspired by the nostalgia of old floppy disks, where movie recommendations feel like little discoveries waiting to be found. Flick reacts to different movie genres with different moods and behaviors. Clicking the search icon sends it off to look for a recommendation and return with a floppy disk. The idea is that the character can also reflect the tone of a film visually, so even before reading the details, you already get a sense of whether something is horror, comedy, sci-fi, or something else. X post: https://x.com/noushinpourmir1/status/2072758899862909372?s=46&t=RIgxyhU9rZ_2cgmwdpwHHw LinkedIn post: https://www.linkedin.com/posts/noushinpourmirza_rive-characteranimation-interactivedesign-ugcPost-7478523189896052736-7CXs/?utm_source=share&utm_medium=member_desktop&rcm=ACoAABcuzKAB2RwD1MbBkhOmbqhzu6ll2McIYx8 Interactive version on Rive Marketplace: https://rive.app/marketplace/28146-53155-flick-streaming-character/
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A simple football loop built in @Rive #MotionDesign #Football #Soccer #WorldCup2026 #FIFA #Animation #Rive 
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Built with Rive scripting. Tweak the parameters. Shape the energy. Create your own version. Interactive version is available on Rive Marketplace: https://rive.app/marketplace/28006-52911-crystal-aura/ #InteractiveDesign #CreativeCoding #MotionDesign #Scripting #Rive
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An interactive character built in Rive with three selectable mood states: Idle, Happy, and Angry. Click the buttons to switch between moods and explore different expressions, transitions, and motion behaviors. Interactive version available on the Rive Marketplace: https://rive.app/community/files/27893-52723-character-mood-states/ #Rive #InteractiveAnimation #MotionDesign #CharacterAnimation #UIAnimation #GameDesign
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Automotive Interface
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Driving modes - Built with Rive (https://www.linkedin.com/company/rive-app/) #UIDesign (https://www.linkedin.com/search/results/all/?keywords=%23uidesign&origin=HASH_TAG_FROM_FEED) #EnumProperties (https://www.linkedin.com/search/results/all/?keywords=%23enumproperties&origin=HASH_TAG_FROM_FEED) #MotionDesign (https://www.linkedin.com/search/results/all/?keywords=%23motiondesign&origin=HASH_TAG_FROM_FEED) #DesignProcess (https://www.linkedin.com/search/results/all/?keywords=%23designprocess&origin=HASH_TAG_FROM_FEED) #InteractionDesign (https://www.linkedin.com/search/results/all/?keywords=%23interactiondesign&origin=HASH_TAG_FROM_FEED) #FuturisticUI (https://www.linkedin.com/search/results/all/?keywords=%23futuristicui&origin=HASH_TAG_FROM_FEED) #DashboardDesign (https://www.linkedin.com/search/results/all/?keywords=%23dashboarddesign&origin=HASH_TAG_FROM_FEED) #ProductDesign (https://www.linkedin.com/search/results/all/?keywords=%23productdesign&origin=HASH_TAG_FROM_FEED)
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Keep Building with Rive (https://www.linkedin.com/feed/#) - Boolean properties driving Navigation motion #UIDesign #MotionDesign #DesignProcess #InteractionDesign #FuturisticUI #DashboardDesign #ProductDesign #BooleanProperties
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Interactive Environment Selection Menu
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Interactive media icons. Hover & click states built in Rive The aim was to transform static icons into expressive UI elements that communicate function, state, and intent through motion, while maintaining a clean and minimal visual language. Try the interactive version: https://lnkd.in/gJJuNpYp #MotionDesign #UIDesign #InteractionDesign #Rive #ProductDesign #Microinteraction
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