Nate Levin's Work | ContraWork by Nate Levin
Nate Levin

Nate Levin

Fractional Product & AI Lead

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Cover image for  VoCap by AutoTune
Goal
Bring AutoTune’s
VoCap by AutoTune Goal Bring AutoTune’s legendary vocal processing to mobile creators My Role: Product Owner What I Did: Defined and validated 4 MVPs (“Descript for singers”) Launched VoCap — AI noise reduction, Auto-Tune DSP, and text-like vocal editing Multivariate test implementation (No Auth + Audio/Video = +30% D4-7 retention) Shifted focus from D1 Retention to project-based value with HEART metric framework (e.g. Weekly Value Creators, Project Return Rate, Creative Confidence Score) Results: XXK+ downloads month 1 w/ minimal spend 4:1 LTV:CAC; −48% cost per engaged user Monthly Active Creators +25 pts Projects/user +358% Contextual permissions → +16.5% project creation
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Cover image for Event Manager Dashboard (The Go
Event Manager Dashboard (The Go Game) Goal Turn a white-glove, services-heavy event operation into a scalable self-serve platform that unlocked growth. My Role Product Manager & Designer What I Did Owned product and UX end-to-end from problem definition to launch Built a unified internal + customer dashboard replacing fragmented tools Automated repeatable ops workflows to remove manual coordination Designed role-based flows for customers, hosts, and ops Integrated 7 third-party tools to streamline setup and live execution Results 2× event capacity without adding headcount 34% faster customer setup time +12% rebooking rate from improved customer experience
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Cover image for  IMVU Mobile

Goal
Bring IMVU’s 3D
IMVU Mobile Goal Bring IMVU’s 3D avatar chat experience from desktop to mobile, driving retention and new user growth. My Role Product Manager, Mobile What I Did Led cross-functional team through mobile MVP definition, launch, and iteration Prioritized social presence, chat speed, and mobile-native onboarding Drove App Store and Play Store optimization and A/B testing of funnel flows Results Top 10 Social App (iOS), Top 5 Social App (Android) 2MM+ MAU within 6 months of launch +33 % retention lift vs desktop cohort $MM new monthly revenue stream from mobile subscriptions
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Cover image for Presto Restaurant Tablets
Goal
Create new revenue
Presto Restaurant Tablets Goal Create new revenue streams for in-restaurant tablets by expanding beyond payments into games, content, and brand partnerships. My Role Senior Product Manager What I Did Owned monetization strategy for consumer-facing restaurant tablets Built and launched casual games and branded content experiences Closed licensing partnerships with major IP holders (Marvel, Hasbro) Led A/B testing of pricing, placement, and marketing prompts Optimized session flows to increase dwell time and repeat usage Results 3× year-over-year revenue lift vs industry tablet benchmarks +40% increase in average session length +25% attach rate on paid games and content $XM annualized revenue from new gaming and content streams Established a repeatable monetization playbook rolled out chain-wide
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Cover image for Goal
Transform a one-off mobile talent
Goal Transform a one-off mobile talent show into a repeatable creator–fan engagement platform under public launch pressure. My Role Senior Product Manager What I Did Owned product decisions for the core experience under immovable launch deadlines Rebuilt broken engagement loops to drive repeat daily participation Designed differentiated flows for artists, casual fans, and superfans Scoped ruthlessly to ship only features tied to retention and monetization Launched live streaming and fan interaction mechanics to enable habit formation Results 2.6 sessions per user per day +100% day-1 retention 8% fan conversion to paid support
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