3D Basket Ball Shooting Game(Unity 6) - Built projectile motion physics system with real-time trajectory preview and click-drag aiming.
Implemented event-driven architecture with slow-mo camera effects, particle systems, and animation events.Designed adaptive difficulty system(pity mode) that adjusts gameplay based on player performance
Tech: Unity 6, C#, 3d Physics
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Real-time multiplayer game(Cocos Creator).
• Built fullstack game server handling 5 concurrent tables with real-time game loop.
• Implemented WebSocket layer for live state sync.
• Deployed to Google Cloud Run with Docker, single-port HTTP/WebSocket architecture
• Tech: TypeScript, Cocos Creator, Node.js, Express,WebSocket, Docker, Google Cloud Run
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• Built “Crossy Duck”, a real-time browser game with Pixi.js v8, TypeScript, and WebGL.
• Implemented hybrid HTTP/Websocket architecture for real-time game state.
• Developed fully responsive UI across desktop and mobile with Spine animations and GSAP.
• Designed server-side license protection system with obfuscated client validation, deployed on Google Cloud Run.
• Tech: TypeScript, Pixi.js v8, WebSocket, REST API, GSAP, Spine, Google Cloud Run, Vite
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Deterministic Realtime Multiplayer Combat Fighter Game(Unity) - Action game featuring animation state machines, physics-based combat, combo system, line rendering, enemy AI, and boss fights.
Added Multiplayer feature using Photon Quantum with Entity Component System. The results are always deterministic in everydevices including client side prediction and rollback.
All the combats, physics, rounds winner, rounds timer are simulated in Photon Quantum and rendering in Unity View.